The zoombinis game6/27/2023 “Some fans didn’t want to give the iPad back!” “After we had prototypes, it was so exciting to see fans playing the game,” says Teon Edwards, TERC’s lead game designer and production manager on the Zoombinis project. “A lot of education games try to make education fun, but the principle of Zoombinis is to find the fun in learning.”Īnd though the game’s recommended age is 8+, TERC expects plenty of customers to be older fans who played Zoombinis as a kid or who were parents in the ’90s and now might buy the app for their grandkids. “The game was really popular and well-regarded as a good example of what a game should be,” says David Libby, TERC’s director of technology. ![]() Users are tasked with guiding groups of Zoombinis through various logistical challenges that tickle the brain. The app stays true to the beloved ’90s software game, retaining the original storyline of a race of creatures called Zoombinis embarking on a journey to a new land. They worked with another local company, FableVision, as well as the Learning Games Network (LGN) at MIT. ![]() The new Zoombinis game was developed by TERC, a not-for-profit company in K-12 math and science education, following a successful Kickstarter campaign to revive the Zoombinis.
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